Pierre Griscelli

Sound Design • Music • Audio Engineering

Video Games + Movies + Bands

Sound Designer / Audio Tools programmer

  • Company: Ankama Music
  • Location: Lille-Roubaix, France
  • Period: 1 year (2011-2012)
  • Referees: Grégory Desmurs
  • Website:

Quote: « Dofus is a Flash based massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games. Its success has led to the marketing of spin-off products, such as books, art, comics and a movie which is planned for release in 2013. »

  • Genre: MMORPG
  • Number of player(s): Multiplayer, more than 40M accounts (worldwide)
  • Plateform: Win/Mac/Linux
  • Game engine: Flash
  • Sound engine: Flash
  • Release date: 2004/11
  • Last update: 2012/03 (note: a new patch releases every 3 months)


  • Foley and SFX design, most of all dedicated to fights and moves (monsters, characters, npc)
  • Foley and voice recording
  • Implementation and ingame testing
  • Creating and implementing more than 1000 assets
  • Recordings with Neumann U67, AKG C414 pluged into SPL GOLDMIKE, editing with Sony Vegas 10 and Sony Sound Forge 10
  • Tools design and programming (php, mysql, javascript, python, basic). Built a complete assets implementing tools that highly improves the audio pipeline: generating ID, compressing and sorting files according to a specific nomenclature, assets implementation relative to a character/monster (angle, volume, randoms, barks, animation frame number used as trigger).


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